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It usually went live on a Friday, as this is when the majority of new releases launched – midweek launches (outside of the US) were uncommon.

Gotta get that reader retention.Įven as far back as 2002, a weekly release round-up was a prominent feature. A weekly newsletter was being pushed too. The cheat section had vanished (phew!) but there was both a chat room and a forum. A fresh logo too, complete with a possible trademark infringing Space Invader. It seems Adam spent Christmas 2001 tinkering with site layouts. The team has no recollection of this whatsoever, Presumably, it was linked to a database or similar. In fact, a printed web directory in a newspaper – The Sunday Times of all places – described us as being “overwhelmingly text-based”.Īlso, there was a cheats section.
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It looked a touch more professional with large attention-grabbing images on the main page, but was still quite… wordy. Just five months after launch the site received its first revamp. (Adam writes: “This has to be the worst logo I’ve ever designed.”)
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This includes the chap we took on for PC reviews, who promptly returned the two or three games we’d sent in the post, along with a note explaining that they weren’t a fan of those particular genres… I’m mildly confident that we covered them all, right up to the final release PAL release – Heavy Metal Geomatrix.Ĭontributors did tend to come and go often during our early years. The Dreamcast remained a focal point until its untimely demise – the DigiApe URL forwarded to Games Asylum – so reviewing DC games was a priority. Street Fighter II on the go? Take our £30. The Game Boy Advance was just a few months away, and the team was curiously excited to cough up good money for a bunch of SNES conversions. Ten people gave up their spare time to fill those hallowed pages, with early reviews including Zone of the Enders, Oni and Star Wars: Starfighter on PS2. The Xbox was still a year away, and so that section was occupied by launch news and previews. Presented in a blaze of SEGA blue, the site was split into four channels – Sega, Sony, Xbox and Nintendo – which separated news and reviews relevant to each format. Rising from the ashes of DigiApe, a Dreamcast site, Games Asylum burst onto CRT screens on 26 th March 2001. We managed to cover the launches of the GBA, GameCube, Xbox, DS, Wii, and PSP, amongst others. Sticking with a (non-profit making) gaming site for twenty years is quite the achievement. When rummaging around the Wayback Machine to gather images of old page layouts and designs, I did feel a rare sense of pride. At least you couldn’t accuse us of clickbait. Uninformative, SEO-ruining headlines were our ‘thing’ – a news piece called ‘Prefab Sprout’, detailing a new Cooking Mama game, received some very odd comments from fans of the ‘80s band.
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Our writing style was certainly livelier in our earlier days, possibly due to being slightly less cynical, but the pages are also full of weak puns, nonsensical ramblings, and the occasional typo. Sometimes I feel a little embarrassed when looking through Games Asylum’s archives. We caught the tail end of the Dreamcast, Game Boy Color, N64 and PSone – managing to cover the final big releases for all these systems, from Shenmue II to Conker’s BFD – and were ready to jump on the GameCube and Xbox hype train, with the two systems poised to go head-to-head at the end of the year.įollowing a slightly disappointing launch, the PlayStation 2 was about to get its anticipated second wave of titles too, including such greats as GTA III, Metal Gear Solid 2 and Jak & Daxter. Turns out early 2001 was the ideal time to launch a new gaming site. Games Asylum is twenty years old this month.
